“Redfall is no different for us. OK, we didn’t get the start we wanted, but it’s still a fun game,” Hines said in a new interview with GamesIndustry.biz. “We’re going to keep working on it. We’re going to do 60fps. We’re going to get it to be a good game because we know, as a first-party studio, Game Pass lives forever.”
In NME‘s two star review of Redfall, the game was described to be “compromised” in its intention to deliver a co-op shooter as well as an immersive experience that fans would have expected from the developer.
“There’s Arkane gold here, but you have to pan for it amongst identikit streets and woodlands that might up the play area,” explained Jake Tucker.
In 2018, the launch of Fallout 76 was significantly catastrophic for Bethesda. Criticism of its technical issues, high number of fetch quests and absent non-playable characters painted a picture of an unfinished project sent out to market.
However, updates have elevated the online role-playing game in the players’ opinion, with additions like the Wastelanders expansion introducing two factions and a reputation system.